CONTRIBUTORS

Rory Green

Rory Green is a writer, editor and digital media artist living and working on unceded Gadigal land. Their interactive digital poetry has been presented at festivals including BLEED and Cementa, as well as published in Cordite Poetry Review, The Lifted Brow, Running Dog and Taper among others. They previously edited Voiceworks Online, a publication for experimental digital writing by young Australian writers, and facilitated Express Media’s online learning program Toolkits: Digital Storytelling. Rory’s debut chapbook the attentions was published in 2022 through Slow Loris. Their current ongoing project is to write a poem for every Pokemon via the email newsletter Otherwise Pokedex.

Launch Title Affirmations

After reviews of The Legend of Zelda: Breath of the Wild by Arthur Gies, Peter Brown, Jose Otero and Jason Schreier. I am almost overwhelming right from the start. I have enough holes to instill a real sense of mystery. …

Posted in 110: POP | Tagged

lessons

learn sleep learn breath learn yellow learn yoshi learn patience learn winding learn keyboard shortcuts learn flower names learn quiet learn talk learn language learn circles learn shadows learn withdrawal learn preservation learn nothing learn time learn echo learn loam …

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Rory Green Reviews Theory of Colours by Bella Li

Bella Li’s hybrid poetics of text and image are instantly recognisable. Her third collection Theory of Colours follows on structurally and stylistically from her well-received earlier works: Argosy (2017, Vagabond Books) and Lost Lake (2018, Vagabond Books). Here, as with her previous collections, alchemical concoctions of form and genre blend source materials into sequences with a commitment to the surreal and uncanny.

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Rory Green on as Games Literature Editor

I’m honoured to announce that Rory Green will be taking up the helm of Games Literature Editor, and to finally get back to using the online space and capabilities more consistently than we have the past decade.

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GAME Editorial

As we write this, we are living in cities that are both in lockdown. Our days see us bouncing from one device to another, room to room to room.

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Submission to Cordite 102: GAME

A game is an environment navigated by apparent rules and structured by invisible rules. All of these (and the game) can be broken if you know where to look.

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gengar

Posted in 97 & 98: PROPAGANDA | Tagged