Emotion and the Self in Games

By | 1 September 2013

List of references

Bateman, Chris. ‘The Thin Play of Dear Esther,’ ihobo. 2012. Web. 30 June 2013.

Chen, Jenova. ‘Designing Journey,’ Game Developers Conference. San Francisco. 2013. Web. 30 June 2013.

Crawford, Chris. Chris Crawford on Interactive Storytelling. San Francisco: New Riders. 2004. Print.

Foucault, Michel. Madness and Civilization: A History of Insanity in the Age of Reason. New York: Vintage Books. 1988. Print.

Lazarro, Nicole. ‘Why we Play Games: Four Keys to more Emotion without Story.’ XEODesign. 2004. Web. 30 June 2013.

Pratt, Maddox. ‘Depression Quest and Writing without Power.’ The Orts. 2013. Web. 7 July. 2013.

Stone, Brendan. ‘Towards a Writing without Power: Notes on the Narration of Madness, Auto/Biography 12: 16–33.

Swink, Steve. Game Feel: A Game Designer’s Guide to Virtual Sensation. Burlington: Morgan Kaufmann Publishers. 2009. Print.

Tan, Ed. ‘Film-induced affect as a witness emotion,’ Poetics 23: 7–32. Print.

This entry was posted in ESSAYS and tagged , , , , , . Bookmark the permalink.

Related work:

Comments are closed.