Mez Breeze

Since 1995, Mez Breeze’s award-winning digital writing and games have been influential in shaping interactive genres. In 2015, she has been shortlisted for both the Thiel Grant Award for Online Writing and in the Games Development category of the 2015 MCV Pacific Women In Games List which profiles the: '...most influential women [in] the Australian and New Zealand Games Industries.' Her works reside in Collections such as The World Bank, the National Library of Australia and Duke University. Breeze is the Creative Director of @MezBreezeDesign, an Advisor to The Mixed Augmented Reality Art Research Organisation, Senior Research Affiliate with The Humanities and Critical Code Studies Lab and Judge of Bournemouth University's 2014 New Media Writing Prize.


Loaded term: propaganda. Hardly the mild descriptive tag of its origin, the word now invokes visions of cynical manipulation, grand conspiracies to turn entire populations against their own interests and against each other. Sure, plenty of coordination between bad actors …

Posted in ESSAYS | Tagged ,

Submission to Cordite 97: PROPAGANDA

Information can be propagated to divide or to unite. It doesn’t have to lie, it doesn’t even have to frame the truth.

Posted in GUNCOTTON | Tagged , ,


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Posted in 75: FUTURE MACHINES | Tagged

\oriGaM[e,]i[,+ U]/

Step 1: Start with a 6_itch x 6_itch identity with desire side down. Fold yearnings in half on the fan[boi+gal_ecs]tasy axis. Sleep_crease well and unfold. Step 2: Fold both sides to meet in the [(f)etch-a-]sketch_center. CrE[r]ase well and unfold. Step …

Posted in 70: UMAMI | Tagged

>>Sidestepping the Known: A Loose Chronology of Meztext[ing]s

When I was in my late primary school years, I was shunted into an accelerated reading program. This program was designed for kids who had either outpaced their schoolmates in terms of reading ability, or who whizzed through books [while still comprehending them] at a voracious rate.

Posted in ESSAYS | Tagged